Gaussian blur with OpenCL

We’ve come a long way since the days where scientists hackishly encoded data in 3D primitives and textures to trick their highly parallel dedicated graphics hardware into performing non graphics-related computations. General purpose GPU computing has experienced¬†fast grow in the last few years and nowadays a number of frameworls, and developing tools for GPU parallel are easily (and freely) available. One of them being OpenCL. Continue reading “Gaussian blur with OpenCL”